page id: 1 Welcome to the Warmongers club, a website for fellow gamming fanatics to share ideas, promote the wargaming hobby and have fun!
Print

Home

The Warmonger Club and website were created to allow fellow gaming fanatics to share ideas, promote the wargaming hobby and have fun! The Warmonger Club is a New York City-based group of Warhammer and Warhammer 40,000 fanatics that helps gamers get together and participate in open-gaming and organized tournaments and mega-battles.

Upcoming events
Sat 18 of July, 2009 10:00 AM
Sat 18 of July, 2009 05:30 PM
Warhammer Fantasy Tournament
The Warmonger Club Presents: The Heat of Battle 1999 pt. Warhammer Fantasy Tournament $15 Entrance Fee. Tickets available at The Compleat Strategist, 11 E. 33rd St NYC You can reserve your spot via credit card by calling the store at (212)685-3880 Tournament organizer: Andrew W.
Sat 19 of Sept., 2009 10:00 AM
Sat 19 of Sept., 2009 05:30 PM
Warhammer 40k Tournament
The Warmonger Club Presents: Warhammer 40k Tournament $15 Entrance Fee. Tickets available at The Compleat Strategist, 11 E. 33rd St NYC You can reserve your spot via credit card by calling the store at (212)685-3880 Tournament organizer: TBD

 

Latest Posts

V3 CDs v Chaos Warriors
by DarkbloodSkullpulper (Posted Thu Jul 02, 2009 7:26 pm)
I'll admit to being a fiddler under the RH rules. I'd say that my perhaps-overly-careful movement phases came about from the following:
1) not being able to shoot if friendly models are in the kill zone. Mix that with trying to get some screening from hob speedbumps or shooting past fleeing hobs, and it can get tricky.
2) enemies coming in from the flank - requiring a change of facing, expansion of frontage, and some wheeling to the extent possible. Sometimes the wheel comes before change of facing, sometimes after.
3) Move or retreat to get 9" away on an enemy with 8" move, or 11" away when there is 10" move.
4) Retreat to get at least half an enemy's charge distance away, to maintain a stand and shoot reaction.

#3 and #4 don't require much finesse, but when they are combined with some wheeling to maximize the kill box, it can add some time to the movement phase. Part of my caution also came from the fact that blunderbusses can put some serious hurt on infantry, and I didn't want to just go so fast as to be imprecise and/or give the impression that I'm just pushing my guys around to where they can do the most damage without really measuring.

On an angled wheel, even 1/4 of an inch can result in an extra 3 or 4 enemy models being hit. The same goes for a turn, move, turn maneuver.

Read Main Topic
More Reasons to Hate Massachusetts
by WickerNipple (Posted Thu Jul 02, 2009 5:49 pm)
Nidal stopped making fun of people on welfare as soon as he was on it - that alone is worth his salary to taxpayers.

Read Main Topic
Car Wars, anyone?
by Pariah (Posted Thu Jul 02, 2009 3:59 pm)
You need to convince the CS to let someone buy the copy of White Line Fever they had in the basement... I wouldn't be surprised if it was still there...

Read Main Topic
Need IG and Fantasy bitz, have money and models
by Ronen Warrior (Posted Thu Jul 02, 2009 2:38 pm)
Hey chicken, I am sorry but I won't be making it into the club tonight. Heading up to the mountains for the 4th. I have it in my locker at the club, so next week when I hope to be in I'll get it to you.

Read Main Topic
Xbox 360 Games
by Ronen Warrior (Posted Thu Jul 02, 2009 2:37 pm)
Weakland. I am sorry, I will not be able to make it to the club tonight. Could you please bring the game next week?

Read Main Topic
V3 Annihilator comments here!
by allanmcnab (Posted Thu Jul 02, 2009 1:09 pm)
What I was talking about was the need for only 1 figure in the target unit to be in range of the firing unit even though the entire target unit could be killed, rather than the firing unit only being only partially within range of the target unit. :)

Read Main Topic
Actual Kiwi Flight Safety Video
by subversive (Posted Thu Jul 02, 2009 12:55 pm)
If you can manage at least 3 weeks in NZ (4-5 days to recover from the inversion of your circadian rhythm plus enough time to enjoy the place) , and a week of recovery time on the other end (it's worse going back), NZ is worth all 26 hours of transit time. My only advice: wear sunblock. Even if you're black. I blistered after 15 minutes in the sun. You know that hole in the ozone layer? It's real, it's over NZ, and it sucks ass if you're a pasty ass white boy.

Read Main Topic
'Ard Boyz Tourney 40K - 2,500 pts - July 11th
by The Gunslinger (Posted Thu Jul 02, 2009 12:55 pm)
If you're interested, please sign up with Compleat Strategist sooner rather than later? Danny & Mike would like to know in advance so they can negotiate prize support with GW. CS's # is 212-685-3880.

Read Main Topic
I Need a 2e and a 3e IG Codex...
by Pariah (Posted Thu Jul 02, 2009 11:20 am)
Cool thanks...

Read Main Topic
Hobgoblin Warrior and Wolf Rider comments here
by Larro (Posted Thu Jul 02, 2009 7:54 am)
I was just going along with Weakland's suggestion because it makes as much sense as Demon Eyes on Hobgobbos. :P

In all seriousness, it's good to see the possibility of 10 man Archer units back on the table.

More importantly however, I feel there needs to be a better distinction between Rabble and Hobgoblins. If Rabble were unarmored and dirt-cheap, opposed to a Hobgoblin which cost close to twice as much for armor but only a marginal increase in stats, I think we'd have 2 legitimate unit choices. Right now, if Hobgobbos stay at 5 pts., there's never going to be a reason to take them as opposed to Rabble when you realize you get essentially 2 fully-ranked Rabble units for as much or less than the equivalent in Hobgobbos. Neither unit is really there to kill anything, but just to tie down secondary units, and it isn't worth paying a premium for Hobgoblins when Rabble exist.

I think my proposed suggestions re: 4 point Hobgoblins and 5 point Hobgoblin Archers are more than legitimate. If Rabble were to be reduced a point, possibly to 2 pts. per model without armor, obviously min. size 20+, and include the forced purchase of the Overseer / Slaver, you'd have a ranked unit of about 48-52 pts. that had no animosity and no armor, opposed to the same amount of bodies of Hobgoblins costing significantly more points (80) and HAS animosity, but gains a 4+ HTH save in exchange.

I just don't see how any of this strikes you as unfair Kevin, or as me having my cake and eating it too. Trust me, I'm not lining up to take Hobgoblins either way, but I feel that at 80 pts., they're a choice vs. Rabble, whereas at 100 pts or more, they're no longer even worth considering because of their Animosity and the fact they're amazingly overpriced compared to their Goblin brothers.

- Larry

Read Main Topic


Created by: admin. Last Modification: Thursday 22 of January, 2009 12:41:11 PM EST by ZiggyQubert.

RSS feed Calendars