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IT’S HERE! The Indy GT Dwarfs of Chaos Army Book

Below you will find the link to the new Indy GT Dwarfs of Chaos Army Book, a complete, 92-page Army Book in the Games Workshop tradition. The book—professionally written, designed, illustrated, and thoroughly play tested—will be legal for use in participating Independent Grand Tournaments. As of this writing, the Crossroads, Conflict, Colonial, Destruction Derby, NEWCC, and War Camp GTs will allow the book as legal, and we expect the number to grow with the publication of the book.

About the authors
Written by Kevin Coleman. Kevin has been writing background and rules for Warhammer for well over a decade with his work appearing in White Dwarf Magazine, the Games Workshop Website and the Citadel Journal including such articles as Gnoblars Hordes, the Dark Elf City Garrison army list, Goblin Ecology, Mighty Champions and more. Kevin has also worked as a games designer and writer for other games and magazines including Fleer, Inc.’s customizable card game, Ophidian 2350.

Book design by award-winning graphic artist Matt Birdoff. Matt has been a professional designer working in the entertainment industry for over 15 years. His recent works include logos for DC Comics, sports card designs for Topps, Inc., style guide design for Ringling Bros. & Barnum and Bailey, The 39 Clues book and card series from Scholastic, among others.

Additional background material and fiction by Justin Hill and Jarrett Messing. Justin is the author of the Black Library novel Forged in Battle (as Justin Hunter). His internationally acclaimed first novel, The Drink and Dream Teahouse, won the 2003 Geoffrey Faber Memorial Prize and a 2002 Betty Trask Award, and was banned by the government in China. It was picked by the Washington Post as one of the Top Novels of 2001. His second novel, Passing Under Heaven, won the 2005 Somerset Maugham Award and was shortlisted for the Encore Award.

Note that this book is not endorsed in any way by Games Workshop.

 


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The Warmonger Club and website were created to allow fellow gaming fanatics to share ideas, promote the wargaming hobby and have fun! The Warmonger Club is a New York City-based group of Warhammer and Warhammer 40,000 fanatics that helps gamers get together and participate in open-gaming and organized tournaments and mega-battles.

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Latest Posts

Bolter Beach * June 2010 *The Florida Indy GT
by Leenus (Posted Wed Mar 10, 2010 8:23 pm)
I like the idea of a clock, but I think when you try out potential scenarios, you'll see it might not actually solve the problem.


If you have a big HTH combat in your turn and your opponent is really slow at moving his units, rolling his dice, deciding who to attack, etc., you get penalized for his slow playing. The other option would be taping your clock after your complete your moves. I.E. shoot, tap, opponent makes armor saves and taps back, you continue with your turn. The issue here is that all of that clock tapping will just slow down the game even more.

I like the concept, I just don't think it works in practice.

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Motorcycles are official for pussies
by ampao (Posted Wed Mar 10, 2010 6:33 pm)
:orc thumb:

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So if you can fight in two ranks in 8th ed?
by mikeatshowcase (Posted Wed Mar 10, 2010 6:22 pm)
And some of this is wrong:

As stated, almost everything in WoTR moves like light cav. WoTR movement is much easier to learn, and a much faster process. I usually teach friends WoTR over WHFB these days because of the quick learning curve.
Not sure what is mean't by 'light cav'. Fast Cav? Movement is a bit easier since the models are in trays/companies of 8, 2 for cav. Each company cannot move over it's max distance, allowing for easier movement and reform, but with just 6", it's hardly 'like cav'. It's similar in mechanic, but vastly different in the game, simply because of having less movement to accomplish fomation changes as opposed to warhammer fast cave.

All WoTR models in a formation fight in CC. 20 men is 20 attacks.
Like models make simultanious attacks.

Not True. Companies in the front get attacks for all models in the compan. Companies in the back give 1 or 2 attacks per company. Charge a 3x1 formation, get hit by 24 attacks. Charge a 1x3, get hit by 10 attacks.

Some of the rumors Ed and I got to hear over the weekend came from a source other than what's talking on various boards. And admitted nothing is certain, since "even though we cornered Allesio, it doesn't mean he actually told of the bloody truth".

I've personally heard not one damn thing about wanting to make Warhammer like WOTR. It's a nice system for recreating battles from the Lord of the Rings. It's failed miserably as a tournament system so far, without thought put into how tournament armies would break the rules. The "Forging of Fates" ('Ardboyz WOTR) was pretty horrible. A couple of pages of FAQs and banning of a couple of things would go a long way to making it work.

Winning army: 5 companies of 8 elves, all in the same formation, with all the rest of the points spent on Epic level heroes. Can't charge it because of Radagast, cycling 'counselor' keeps them at 30 might, and enough magic and shooting to blow up parts of the other army for the win. If you lose a figure, epic renewal brings it back. One unit kills a whole army, without taking a single loss. Very glad I made Trent run the regionals, and I got to run the Blame Ed tournament.)

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Discussion: A WFB GT using the ETC rules
by allanmcnab (Posted Wed Mar 10, 2010 4:36 pm)
He's not a cheater, he's Differently Moraled

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WoC rares?
by njpc (Posted Wed Mar 10, 2010 4:18 pm)
Hellcannon. Ludwig used his vs my skaven essentially like a monster. It walked across the table top, and eventually got stuck in vs my greyseers clan rat unit, eating the grey seer eventually. It seemed very effective forcing terror checks along way. The crew was just secondary to try to do the occassional wound if possible, but mainly take hits.

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Chuck Norris is 70 years old
by VectorAWX3 (Posted Wed Mar 10, 2010 4:17 pm)
http://movies.yahoo.com/feature/buzz-lo ... ris70.html

http://www.chucknorrisfactoids.com/

"The most honorable way of dying is taking a bullet for Chuck Norris. This amuses Chuck Norris because he is bulletproof. "


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1850 Tournament at ToyWiz March13th
by Sinjin (Posted Wed Mar 10, 2010 4:08 pm)
Starts at 11:00, should be there by 10:30.

If you can get to Nanuet or Suffern Train station I can pick you up from there.

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Skaven Errata/FAQ is up
by Garrett (Posted Wed Mar 10, 2010 3:55 pm)
Well, Rob he did he that *he* needed it to play O&G. Good players probably don't.
:lol:

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St Valentine's Day Massacre results
by Kirika (Posted Wed Mar 10, 2010 2:39 pm)
I had 5 fun games win or lose I had fun and learned something from each game.

Game 1 vs Adel with Imperial Guard 5 objectives mission CCS with plasmas, 3 vendettas with vets with 2 melta and heavy flamer, 2x veterans with plasmas in chimera, 1 bastion breacher closed top medusa, 1 regular closed top medusa

He makes me go first and reserves everything. I start some troops on the board to make a move for objectives and reserve everything else. All my reserves but the executioner come in. I forget to turbo 1 vendetta but I remember to smoke with everything. I am too agressive being to close to his deployment and the edges so he comes in and shoots me up despite smokes and cover since I don't make a single cover save and its down hill from there. Executioner doesn't come in till turn 5 keep rolling 1s for it so he gets the middle objective and two on his side to my one and has more kill points so he gets 17 points and I get 0.

Game 2 was another IG mirror for the football. he takes first turn so I reserve everything and come on shooting and snag the football during my last turn for 10 points. Almost killed all his infantry and HQ but no cigar with 1 fleeing guy and his CCS left to kill.

Game 3 was versus a tyranid swarm list with some MCS for victory points. Its a shooting gallery and I kill most of his stuff but some of his congo lined swarms and the swarmlord make it to my lines and he gets some destruction in. I think I got like 19 points here.

Game 4 was a reserve nid list with outflanking stealers, infiltrating stealers, trygon, drop warriors, etc. 5 objectives across the middle I reserve everything going second. He rolls really bad for reserves which is good so almost nothing comes in and then I roll rather bad for reserves and then roll rather bad for flamers on his stealers and he makes lots of saves. He drops in with the rest of his stuff and I have to deal with it so can't get to the objectives in time since game ended on turn 5. I got 2 points for contesting 1 objective.

Game 5 was vs Rich Stein (alamoth) and his necrons. 2 objectives, we both put our objectives in opposite corners and he reserves it all. I make a move for his objective but have to advance everything a bit too close to his deployment to avoid a big lake in the middle. He manages a bunch of glances coming in with a unit of Necrons and a monolith and the deceiver. I manage to kill the monolith with the manticore, and almost knock out a necron squad with the executioner but they all get back up. He isn't able to kill much with only glances and kills the psyker battle squad and their chimera and the ccs chimera while I kill the deceiver and 2 monoliths so we tie on kill points and I am able to contest his objective while controlling mine for the win.

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Make me a list for Colonial with WE? Ah, please?
by The Gunslinger (Posted Wed Mar 10, 2010 2:01 pm)
Ronen, I asked everyone what it might comp, it's upto Nidal to know enough not to comp it. :)

I now have a mission. I need to beat Weaksauce in overall.

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Created by: admin. Last Modification: Saturday 05 of September, 2009 12:21:31 AM EST by ZiggyQubert.

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