Heavy Support Riptides!

Moderator: The Gunslinger

Heavy Support Riptides!

Postby GreyDragoon » Fri Oct 11, 2013 12:30 pm

And this is why people get angry at Forgeworld :)

http://www.forgeworld.co.uk/Downloads/P ... Rvarna.pdf

Oh man.. riptide army! Heavy Support, 260pt base cost with +1W, +1T and a regular 4+invuln against shooting (still 5+ against CC) Those submunition cannons are crazy, and the nova ability to boost it to 4 shots a round gives you 4 scattering large blasts that hit at either S6/7/8 with AP3 and cause double wounds to bulky/bikes/cav. Also comes with a flechette discharger built in and the old double shot secondary weapon nova now is an area haywire explosion around the base of the riptide at S2AP5 (pretty situational)

Downside is it losses the secondary weapon systems, jump pack, and can't be used for anti-air at all.. but what the hell.
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Re: Heavy Support Riptides!

Postby dooms33ker » Sat Oct 12, 2013 2:10 am

Image
Max
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Re: Heavy Support Riptides!

Postby WickerNipple » Mon Oct 14, 2013 3:52 pm

And this is exactly why people roll their eyes when someone wants to use Forgeworld shit.
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Re: Heavy Support Riptides!

Postby elrodogg » Mon Oct 14, 2013 4:16 pm

WickerNipple wrote:And this is exactly why people roll their eyes when someone wants to use Forgeworld shit.


Yeppers!
Fast, like kittens with jetpacks.
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Re: Heavy Support Riptides!

Postby GreyDragoon » Mon Oct 14, 2013 4:39 pm

Ha I know, and in this case I 100% couldn't agree more.

I'm hoping these "experimental" rules get waaaay toned down for the actual usable version one day. Those cannons are just absurd.
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Re: Heavy Support Riptides!

Postby WickerNipple » Mon Oct 14, 2013 10:54 pm

GreyDragoon wrote:Ha I know, and in this case I 100% couldn't agree more.


In almost all realistic cases.
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