Ideas for "new" units

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Re: Ideas for "new" units

Postby elrodogg » Wed Apr 29, 2009 4:36 pm

It's not how big your hat is, but how you use it.
Fast, like kittens with jetpacks.
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Re: Ideas for "new" units

Postby Bauhaus » Wed Apr 29, 2009 4:46 pm

I
Blood for the Blood God!
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Re: Ideas for "new" units

Postby allanmcnab » Wed Apr 29, 2009 4:51 pm

as a chaos dwarf player I know I am pretty much full of hate :shock:
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Re: Ideas for "new" units

Postby Guy In Suit » Wed Apr 29, 2009 5:29 pm

The Steam Punk units need some interesting stats and abilities. It seems most 40mm units are pretty crappy or uninteresting, kroxes, ushabti, treekin etc. Sure they have there uses but the fact is that these are ROBOTzZZ, and need to be more interesting.
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Re: Ideas for "new" units

Postby Emperors Reckoning » Thu Apr 30, 2009 10:34 am

Not robots, daemonically infused constructs. Big difference. The will of the activating daemons should bring a level of unpredictability to the unit, as it does to the Hellcannon.
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Re: Ideas for "new" units

Postby mattbird » Mon May 11, 2009 10:48 pm

just locking this old thread to get a fresh start.
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