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Re: Magic Items Comments Here

PostPosted: Fri Jun 12, 2009 7:29 pm
by Aves
Banner of Deamonic Tides

Its uncommon way for a banner to give a static stat bonus. Permanent in addition to that.
Maby to make it feel more "right" by the opponents, this could be changed to bound spell that moves unit thats carrying the banner by 6", power level 4.

Re: Magic Items Comments Here

PostPosted: Fri Jun 12, 2009 8:28 pm
by KevinC
Its uncommon way for a banner to give a static stat bonus. Permanent in addition to that.
Maby to make it feel more "right" by the opponents, this could be changed to bound spell that moves unit thats carrying the banner by 6", power level 4.


----------Actually, I was thinking of simply having it contain the movement spell from the Lore of Hashut, though I don't want to make too many bound items.

Kevin out

Re: Magic Items Comments Here

PostPosted: Sat Jun 13, 2009 1:34 pm
by Aves
[quote][Actually, I was thinking of simply having it contain the movement spell from the Lore of Hashut, though I don't want to make too many bound items.
/quote]

Indeed, but this will let opponent to attemp to counter its effect so will not fell overpowered.

Also, maby spell thats adds +2 to power level of bound spells could only affect lore of hashut spells cast by HPriests and Deamonsmiths, but not boundspells cast by items.

In turn 3 oppenents are likey to run out of dispellscrolls to autocounter it.

Re: Magic Items Comments Here

PostPosted: Sun Jun 14, 2009 6:34 am
by Hashuts Scion
[quote="KevinC----------Actually, I was thinking of simply having it contain the movement spell from the Lore of Hashut, though I don't want to make too many bound items.

Kevin out[/quote]

Actually, this would make the list more like the rune magic of dwarfs, in that magic is put into items. It would make certain spells that counter bound items more powerful, but as stated by others, a chance to dispel it, rather than an auto enhancement.

I can see the case either way.

Re: Magic Items Comments Here

PostPosted: Sun Jun 14, 2009 11:40 pm
by DarkbloodSkullpulper
KevinC wrote:
Its uncommon way for a banner to give a static stat bonus. Permanent in addition to that.
Maby to make it feel more "right" by the opponents, this could be changed to bound spell that moves unit thats carrying the banner by 6", power level 4.


----------Actually, I was thinking of simply having it contain the movement spell from the Lore of Hashut, though I don't want to make too many bound items.

Kevin out


Yes, it's unusal to buff the statline of a unit, but I can't imagine an opponent complaining about this one if it's used to create a unit of M4 dwarves. Now, if it were put into a Bull centaur unit, I could see people fussing a bit. It should be spelled out a bit better if kept as is, or it'll need to be FAQ'd for the effect vs. the Masque or vs. a friendly (or unfriendly) earthshaker effect.

Re: Magic Items Comments Here

PostPosted: Mon Jun 15, 2009 4:55 am
by Aves
Now, if it were put into a Bull centaur unit


this Banner is Chaos Dwarfs only, so Bull centaurs cant use it.

Re: Magic Items Comments Here

PostPosted: Sat Jun 27, 2009 9:27 pm
by Maul
Guantlets of Bazkel the Cruel make no note that you can hit your mount.

Hexacon of hAShUT - is this a replacement for the dispel scroll and can we have more than one per army? I like this item and would just as soon get rid of dispel scrolls with the DoC, it just fluff wise works better in my mind.

The black standard- it is pretty pricy, maybe if you gave them stubborn in addition to immune to psychology, or if you dropped the price to 80 points I would then consider using it. Right now it is just too much or not enough to be used.


Other then these notes, I am impressed. I like what I se and am actually excited about magic items and chaos dwarves for the first time in a very long time. I also play Dogs of War and there is simply nothing at all to be excited about their magic items.

Re: Magic Items Comments Here

PostPosted: Mon Jun 29, 2009 6:47 pm
by Bleyden
First of all, great magic items. Better than Lizardmen by faaaaar.

Weapons
All of them are awesome. Its a shame they wont be used as people go HP and 3DS. There are no cheap weapons, this makes Slavemasters expensive to make them awesome. Hobgob item is cool. Hailfire gun would be nice to use but Slavemasters have BS3 :S Phantom Sword is a bit confusing and not really worth it. Souleater is awesome.

Armour
Again very nice, Im completely happy with these. Hobgob item is again very cool and sneaky.

Talismans
Shard of Obsidian is very classic (from RH) but its too expensive and so if you have a Lord he cant have that and a good weapon. Amulet of Hashut is very good, quite cheap for what you get. Firestones should just be MR2 and 25 points, this can replace Dispell Scrolls (as there are none). Crooked Dice is a cool idea, I think that instead of taking a wound the OPPONENT gets D3 re-rolls. Meaning he has bad luck. That would be cooler.

Arcane
Chalice of fire is an old item from RH and so it is needed. It is worded badly however as CD dont use PD now. Just say it removes D3 DD from the opponent for 1 use. Daemon Bane is cool as it isnt a high level but not one use (which is how bound spells should be - see all Lizardmen). Arcane Apparatus is a must as it stops petrification and also helps out in combat. These wont see much use unless Daemonsmiths get to use them too.

Enchanted
Black gem is awesome. Bull horn is useless as you can just use a DS. Maybe change the Doomroar spell to giving fear and use the horn as an old Doomroar; or make it so a unit takes a Ld test or HAS to charge the unit, very dwarfy. Helm is nice for magic defense. Gauntlets are fine. Hexacon is a bit odd but cool, basically a dispell scroll and so should be allowed more than once, this means Dispell Scrolls arent needed.

Standards
Black Standard is too expensive, 100 points maybe. All the rest of the banners are cool. Dark Brotherhood could be Hate everything instead of dwarfs as its too situational, very fluffy though. Daemonic Tides could be a bound spell again or maybe just add D6" to their charge range. You could also make it so you can re-deploy the unit before battle, that would be cool. You could make an Earthquake Barrier that takes away D6" from an enemies charge. Might be too like dwarfs though.

Overall the magic items list is awesome. Maybe make Slavemasters get 75 points worth of items (like Runesmiths) and an Overlord 150 points so they can be more fighty and actually make them a reasonable choice over DS/HP. Full Kudos to you guys as this is the best part of the book, all the items are usable and cool. MUCH MUCH better than the lizardmen list, which is just so bad it makes me ill. I mean they're meant to have lots of treasure that people try and raid. Imagine if youre a treasure hunter and you win the ability to re-roll scouts. :shock:

Re: Magic Items Comments Here

PostPosted: Wed Jul 01, 2009 3:05 pm
by Voyager_3
I was looking at items, I used so far and now I think, that Amulet of Hashut is too cheap (it costs 40pts). Typical 5+ ward save items are 30 points. So, without any drawbacks, for additional 10 points we get hatred for the bearer and he's unit. It seems too cheap for me and I think Amulet of Hashut should cost 50 points.
Just my two cents... :orcs:

Re: Magic Items Comments Here

PostPosted: Wed Jul 01, 2009 4:44 pm
by Larro
Bleyden wrote:Arcane
Chalice of fire is an old item from RH and so it is needed. It is worded badly however as CD dont use PD now. Just say it removes D3 DD from the opponent for 1 use. Daemon Bane is cool as it isnt a high level but not one use (which is how bound spells should be - see all Lizardmen). Arcane Apparatus is a must as it stops petrification and also helps out in combat. These wont see much use unless Daemonsmiths get to use them too.


Right, what's the deal with all these Arcane Items and only 1 guy who can take them? Demonsmiths need access to the Arcane Items list. This is a glaring error.

- Larry