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Magic Items Comments Here

PostPosted: Tue May 12, 2009 10:59 am
by albanyadriel
Please place comments for Magic Items here

Re: Magic Items Comments Here

PostPosted: Tue May 12, 2009 11:02 am
by albanyadriel
Black Standard of Zharr Naggrund
125pts for 12'' immune to psych seems kind of steep. Immune to psych is a tough sell for ld9 units with ld10 characters running around. they are going to pass alot of those test anyway. Maybe its for units like hobgoblins and rabble? but then why would you not want the option to flee? drop it to 65-85pts or perhaps units within 12'' immune to panic/fear/terror so they have the option to flee; or get stubborn; or +1 combat rez and +1 ld (max at 10) for units within 12''?

Re: Magic Items Comments Here

PostPosted: Tue May 12, 2009 11:09 am
by mauleed
Can a high priest buy scrolls?

There's no list of costs for standard magic items.

Re: Magic Items Comments Here

PostPosted: Tue May 12, 2009 11:12 am
by mattbird
yes, it's in there someplace. We could not reprint the rules, so we said "reference the Warriors of Chaos book"

Re: Magic Items Comments Here

PostPosted: Tue May 12, 2009 11:59 am
by elrodogg
Formatting issue - the rules of the guantlets of bazhrak get cut off at the end of the page. I assume it's as it was in the original pdf? Cost is listed as the same.

Re: Magic Items Comments Here

PostPosted: Tue May 12, 2009 12:02 pm
by mattbird
yup, oops. same old rules. :oops:

Re: Magic Items Comments Here

PostPosted: Tue May 12, 2009 12:17 pm
by Sergrum
Hailfire Gun- cool item, make it no shooting penalites. or always hit on 4+. As is, ur BS 3, multi shot, normally moving (marching so not shooting), and over half. needs like 6's-7's to hit anything.

Axe of Genocide- Pick a race? wtf, seems confusing. why not keep that in the fluff but just make it an auto wound weapon.

Chalice of Fire- good idea in 6th, bad in 7th. First off, in an army that casts all bounds, it is super OP vs a caddie army. Take 2 dice away from them and they cant stop even one of the 7+ bounds you throw out, which are strong enough to trash and units in one turn. 2ndly, if i use it in my dispel phase, and roll a 5-6, where do the dice come from? 2 pool and a random wizard?

Re: Magic Items Comments Here

PostPosted: Tue May 12, 2009 1:07 pm
by grotsnot
I have to agree on the Axe of Genocide. It either needs to be made simpler, or have a better explanation.

Are we choosing an army book, or is it actuallt RACE?

ie, does choosing "elves" include all types of elves, but exclude monsters/harpies? Do we pick "greenskins" or must we choose between orcs and goblins?

Re: Magic Items Comments Here

PostPosted: Tue May 12, 2009 6:17 pm
by Fitz
I have a more fundamental problem with this item - its name. You must be able to come up with something a little less *ahem* colourful? You wouldn't make an item called the "Rod of Paedophilia" would you?

Re: Magic Items Comments Here

PostPosted: Tue May 12, 2009 7:39 pm
by allanmcnab
only if they use the Fimir would they get a rod of pedophilia
:D