V3 Annihilator comments here!

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Re: V3 Annihilator comments here!

Postby mattbird » Thu Jun 18, 2009 2:48 pm

Larro wrote:As the proposed S5, 3-rank firing unit? Yes, though not overly good because it appears they're NOT Move and Fire
- Larry


ah, yes, they would still be move and fire. All missile weapons are, unless stated otherwise. I clarified it in the inital post, just to make sure everyone got that bit.
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Re: V3 Annihilator comments here!

Postby Border Reiver » Thu Jun 18, 2009 3:17 pm

For the last few years, I've been using a template made from a sheet protector. Simple elegant, and it makes it ridiculously simple to explain the RH rules to practically everyone.
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Re: V3 Annihilator comments here!

Postby mattbird » Fri Jun 19, 2009 11:27 am

yeah, I think it's still a possibility we'd just go back to the existing rules.
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Re: V3 Annihilator comments here!

Postby Larro » Fri Jun 19, 2009 1:19 pm

And keep the points at 12, or hopefully go back to the originally proposed 11 pts per model, since you're taking away all semblance of single shot capabilities?

- Larry
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Re: V3 Annihilator comments here!

Postby Alric » Tue Jun 23, 2009 1:58 am

Larro wrote:And keep the points at 12, or hopefully go back to the originally proposed 11 pts per model, since you're taking away all semblance of single shot capabilities?

- Larry


Roll to hit once for each model in the front rank (extra rank str bonus still apply, always).Modify to hit for cover only.

Use this rule when shooting at characters, monsters, chariots, randomize hits for characters on mounts and chariots crew as normal shooting rules.
Use this rule always for "stand and shoot"(blunderbusses ignore -1 to hit for being charged).
Last edited by Alric on Tue Jun 23, 2009 3:14 am, edited 5 times in total.
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Re: V3 Annihilator comments here!

Postby Alric » Tue Jun 23, 2009 2:06 am

Border Reiver wrote:For the last few years, I've been using a template made from a sheet protector. Simple elegant, and it makes it ridiculously simple to explain the RH rules to practically everyone.


Nice suggeston.Fortunately I havent had trouble explaining. I just fix my tape measure at 12" and place it in front seeing what models are covered, my opponent usually does the counting starting with the closest unit, roll to hit dice, then wounds, then my opponent does saves, then move on to the next closest unit, if there is one, which usually there isnt I'm rarely lucky enough to catch more than one unit before getting in base to base and melee.
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Re: V3 Annihilator comments here!

Postby mattbird » Tue Jun 23, 2009 5:04 pm

The more I think about this, the more I think it makes sense to move to some kind of "fires in 3 ranks" rule for them.

tentatively, maybe something like this?:

Blunderbuss
12" range
str4
armor piercing
may move and fire
always hits on 4+ with no modifiers
fires in 3 ranks
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Re: V3 Annihilator comments here!

Postby elrodogg » Tue Jun 23, 2009 5:48 pm

mattbird wrote:The more I think about this, the more I think it makes sense to move to some kind of "fires in 3 ranks" rule for them.

tentatively, maybe something like this?:

Blunderbuss
12" range
str4
armor piercing
may move and fire
always hits on 4+ with no modifiers
fires in 3 ranks


By far and away the best rules we've seen yet IMO. 12pts each and call it done.
Fast, like kittens with jetpacks.
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Re: V3 Annihilator comments here!

Postby Border Reiver » Tue Jun 23, 2009 10:15 pm

Matt - those rules for the BB are definitely simple and easy to understand. Shall we try these rules out?
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Re: V3 Annihilator comments here!

Postby mattbird » Tue Jun 23, 2009 10:48 pm

Yeah, without talking to Kevin, I'd say go for it. I think we have a good idea of how the other proposed V3 rules play (meh).
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