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Re: Juggernaut comments here

PostPosted: Wed May 13, 2009 9:55 pm
by Hashuts Scion
I like the missing info about the twin cannons on the front.
It should be stubborn or not be worried about a massed infantry unit breaking it.
Complicated? Look what happened from the original Steam Tank to current version. The rules can be simple or complex, but simpler is better.

At this point, I don't see a problem. Let me playtest it first....

Re: Juggernaut comments here

PostPosted: Wed May 13, 2009 11:28 pm
by elrodogg
After rereading the rules, and taking a gander at the stegadon. Stegadon is the model that the rules for a jugger needs to follow and not the stank.

Re: Juggernaut comments here

PostPosted: Thu May 14, 2009 6:33 am
by mikkjel
I feel that with a "siege tower" unit, it would be very fun to actually have it closer to a 40k transport than "purchase it with 10 warriors". Why not make it so that you purchase a tower and can put any 10-15 model unit in it, and characters can join it as if it were a normal unit? Obviously reduce it in points as appropriate, but at least it lets one chose to use it as a combat tower or as a shooting platform. As for a rule to prevent it from breaking, give it something like slime trail/varghulf/which brew, possibly. I dont think it should get too close to unbreakable (and ld9 stubborn with a bsb is that), but having a tough unit that ignores outnumber, doesnt take many wounds and rolls for break tests on 9 or 10 with a bsb nearby isnt going to break much.

Re: Juggernaut comments here

PostPosted: Thu May 14, 2009 7:15 am
by Charlie
Ronen Warrior wrote:After rereading the rules, and taking a gander at the stegadon. Stegadon is the model that the rules for a jugger needs to follow and not the stank.


I would second this. Also makes it much easier to explain in a tournament setting.

Charlie

Re: Juggernaut comments here

PostPosted: Thu May 14, 2009 2:35 pm
by BenTheRat
Ok, had a couple problems with the Jugger unit.

1. as mentioned earlier the cannons are not listed on pg 13.
2. Usually units may only fire at 1 target, can the jugger fire at multiple targets, ie. CD's at one, and the 2 cannons at seperate targets, or must they all fire at the same unit.
3. 1 Bull Centaur is pushing this thing???
4. Has anyone noticed that if all 10 chaos dwarfs die, there is no Ld for this thing?
5. I just have a hard time seeing this thing fleeing at all, run away, run away, come on bull centaur, push faster!!

Here is how I would fix it.
1. put in the text for the 1-2 cannons. (which btw, makes these guys probably better at shooting than combat. On top of the usual 3 str 3 hits, you will end up with 12 str 5 hits causing panic tests. nasty.

2. make sure the BC's Ld is listed in the profile.

3. Make it stubborn. (it would be Ld 9 as long as at least 1 CD is alive, then it drops to Ld 8 of the bull centaur.)

4. If it breaks from combat, the tower is toppled over, crushing the BC, the CD's flee from that point. They may rally and form a blunderbuss unit.

Re: Juggernaut comments here

PostPosted: Thu May 14, 2009 3:09 pm
by MantisZero
I like Bens idea. I think they only form a Buss unit if you have the models! None of that VC "dice unit" garbage! :D

Re: Juggernaut comments here

PostPosted: Fri May 15, 2009 9:43 am
by Fool
Giant template when it falls over?

Re: Juggernaut comments here

PostPosted: Fri May 15, 2009 12:54 pm
by mikkjel
Juggernaut template - twice as big :D

Re: Juggernaut comments here

PostPosted: Fri May 15, 2009 1:00 pm
by MantisZero
How about when it falls over, you drop a basketball on the table? :lol:

Re: Juggernaut comments here

PostPosted: Fri May 15, 2009 3:57 pm
by allanmcnab
Not that its a big thing but why is the crew hit on a 1-2, instead of a 5-6 like every other war machine/ridden monster. Just seems like change for change sake will just confuse people.