Page 1 of 1

V3 Earthshaker comments here!

PostPosted: Tue Jun 09, 2009 11:40 am
by mattbird
comments here.

Re: V3 Earthshaker comments here!

PostPosted: Sat Jun 13, 2009 1:14 am
by Matt
I like the mechanic where they may stop enemy warmachines from firing.
The earth shaking is pretty good. My opponent got best use out of army into the leading center mass of my army to slow up my whole advance.
Good deal at 90 points. IMO, better than the other rare options.


-Matt

Re: V3 Earthshaker comments here!

PostPosted: Sun Jun 14, 2009 9:43 pm
by DarkbloodSkullpulper
Better than the other rare option, but I pine for my RH earthshaker rules. Still, at least the radius got upped and anti-shooting effects added back in. Why not revert almost all the way back to RH and let it affect flying critters too? Concussion waves travel through air with less resistance than the ground, you know...

Re: V3 Earthshaker comments here!

PostPosted: Mon Jun 15, 2009 9:08 am
by Larro
Don't go there. The powers that be laugh at the thoughts that concussion waves can actually affect flying units. :roll:

- Larry

Re: V3 Earthshaker comments here!

PostPosted: Mon Jun 15, 2009 10:35 am
by Guy In Suit
They should rename it the Iceshaker, so that it scrambles all of the flying unit's shoddy sensors and they go crashing into the atlantic.

Re: V3 Earthshaker comments here!

PostPosted: Sat Jun 27, 2009 10:56 pm
by Maul
I think it is pretty balanced. I liked bull centaurs more anyway in the old list (more predictable and add more flexibility to the army). at 90 points, I think it is in balance and worth it.

Re: V3 Earthshaker comments here!

PostPosted: Mon Jun 29, 2009 8:50 pm
by Bleyden
Very nice option. Very balanced. Maybe give them a 15 point bonus item to cause panic (like skulls of the foe for TK) or a 15 point bonus to effect fliers.

The only reason I wouldnt take 2 is for comp and gunline-phobia.

Re: V3 Earthshaker comments here!

PostPosted: Wed Jul 01, 2009 9:17 am
by Zhorn
Good to go now. My opponents sigh in relief when i tell them it is no longer 2d6" 'shaker effect. ;)