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V4 Kollossus comments here!

PostPosted: Tue Aug 04, 2009 3:03 pm
by mattbird
yo!

Re: V4 Kollossus comments here!

PostPosted: Fri Aug 07, 2009 6:24 am
by Aves
Does Kollossus have a armor save or a daemonic ward of 5+?

Re: V4 Kollossus comments here!

PostPosted: Fri Aug 07, 2009 9:56 am
by mattbird
looks like neither, as it is written. Note that the hellcannon does not have a daemonic ward anymore, so that would not make sense to include here.

Re: V4 Kollossus comments here!

PostPosted: Fri Aug 07, 2009 10:21 am
by Fool
Maybe it should be immune to poison then? Seems like a siege tower should be

Re: V4 Kollossus comments here!

PostPosted: Fri Aug 07, 2009 10:57 am
by mattbird
hmmm. maybe an armor save is in order.

Re: V4 Kollossus comments here!

PostPosted: Fri Aug 07, 2009 12:18 pm
by Aves
unit of 10 skinks for 80 odd points can be rly hard opponent for Kollossus, 2 poisons randomised into siege tower and nearly half points earned.

Re: V4 Kollossus comments here!

PostPosted: Fri Aug 07, 2009 6:28 pm
by KevinC
Good points, I really don't wants a unit or two of Skinks taking it out in a turn.

What do you guys think armour save? or simply Immune to Poison?

Kevin out

Re: V4 Kollossus comments here!

PostPosted: Fri Aug 07, 2009 7:41 pm
by Renufus
Why would a unit of Skinks even be able to hurt something with T7?

Re: V4 Kollossus comments here!

PostPosted: Fri Aug 07, 2009 7:52 pm
by mattbird
poison.

Re: V4 Kollossus comments here!

PostPosted: Fri Aug 07, 2009 7:53 pm
by mattbird
I would give it a 3+ save. anything that can hurt T7 will blow through that save anyway.