I managed to get in two battles last night with this v.2 list:
High Priest - Chalice of Fire and Bull Horn
Daemoneater with shield and Spelleater
Daemoneater with shield and Sword of Bedevilment
Bull Centaur Great Horn with heavy armour, shield, Great Weapon and Amulet of Hashut
Core
19 Warriors with shields, Full command
19 Annilators with full command
9 Bull Centaurs with full command and heavy armour
5 Wolfrider with bows and musician
Special
Death Rocket
Death Rocket
Daemoneater
19 Obsidian Guard, with full command, shields and the Stone totem
My first game was against Will and his Lizardmen. Will is a regular Canadian GT competitor. he's read the list and likes it - he jsut doesn't like the ability to field every character on a juggernaut and thinks that is a little OTT. His list was a
Slaan
Saurus Scar Vet on a coldone
Skink Priest on an ancient Steggie with the Engine of the Gods
10 Skink Skirmishers
Skink/Kroxigor cohort (16 Skinks, 2 Krox)
20 Saurus with full command
around 24 Temple guard
I lost
Magic was not a factor - we were both fairly even here, the Hail Hashut spell allowing me to get the rest of my bounds off when I needed them.
My problem was with dice rolling - I showed my usual distressing tendency to roll 6s for Ld tests and my BCs all booked off the board when they failed to charge the Ancient Steggie, then the Death Rockets blew up. Generally, the list performed well.
Game 2 - CDs against Clan Eshin (yes the SoC list)
Ian came in late and had a Clan Eshin list
The end result was a massacre of me. My dice deserted me completly. Both Death rockets blew up the first time they shot, the Daemonsmith's weapons both released their daemons on turn 1, and shooting from the scouting triad and assassin caused the bull centaurs to panic and run on turn 1.
The rest of turn was spen trying to get to grips with my opponent - which didn't happen. Lots of sling shots resulted in heavy casualties and brass orb did nasty things to the Obsidian Guard.
CDs, unsurprisingly, do not fair well against a list like this. The amount of Shooting and mobility really hurt the CDs - this is not a problem that can be fixed, and shouldn't be. This is a drawback to infantry based armies and the problems I had with my dice should not be considered typical (I have had an amazing string of bad luck with high Ld units failing Ld based tests)