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CDs vs Beasts

PostPosted: Fri Jun 19, 2009 12:11 pm
by Hashuts Scion
I played against a Beast of Chaos army of 2000 pts.

The end was a solid victory for the Beasts. He had a Doombull (Slaughter sword) with 7 minotaurs, mark of Khorne, great weapons, 2 beast chariots, a chaos giant, a unit of 20 beastigors, 2 units of beast herds, and a unit of chaos hounds. He had 7 dispel dice and had a shaman has well.

I used a magic heavy (1 HP, 2 DS) army. I wanted to try a few new units (at least for me), so brought 3 golems (only once before with Eruption Gun), a Death Rocket (not used in current version), and a Daemoneater. Standard was 5 BCs, 2 units of annihilators, hob archer unit, sneaky gits, 1 unit of wolf riders.

He had 7 dispel dice, but I was able to get off at least one spell a turn (at least on those turns I didn

Re: CDs vs Beasts

PostPosted: Fri Jun 19, 2009 1:21 pm
by Larro
I do believe Hobgoblin Bowmen are going to be Min. Size 10, or it was proposed that way. Maybe try playtesting them that way?

- Larry

Re: CDs vs Beasts

PostPosted: Fri Jun 19, 2009 9:09 pm
by KevinC
I do believe Hobgoblin Bowmen are going to be Min. Size 10, or it was proposed that way. Maybe try playtesting them that way?


--------------That would bring back 10-man Hobgob speed bumps.

Re: CDs vs Beasts

PostPosted: Fri Jun 19, 2009 9:22 pm
by Renufus
KevinC wrote:
I do believe Hobgoblin Bowmen are going to be Min. Size 10, or it was proposed that way. Maybe try playtesting them that way?


--------------That would bring back 10-man Hobgob speed bumps.


If anyone wanted to abuse cheap speed bump units, they'd have done it already. For the same 60pts we could do it with 5 Wolf Riders or 20 Rabble, both of which are much better at being speed bumps than 10 Archers could ever hope to be.

No offense, but I think you're being a little overly paranoid here. 20pt speed bumps are bad but large blocks of 6 point archers with animosity and crappy stats are even worse. Nobody wants to use Archers and nobody will until they're either 10+ or so cheap (3-4pts) that the bows are just accessories to the meat shield like with Goblins.

Re: CDs vs Beasts

PostPosted: Fri Jun 19, 2009 9:34 pm
by Guy In Suit
I'm with Kevin! :D

Re: CDs vs Beasts

PostPosted: Fri Jun 19, 2009 10:05 pm
by mattbird
KevinC wrote:
I do believe Hobgoblin Bowmen are going to be Min. Size 10, or it was proposed that way. Maybe try playtesting them that way?


--------------That would bring back 10-man Hobgob speed bumps.


but they'd be 50 pts, not 20. I think you're being overly paranoid. Every army has an option for a 50 pt unit, no reason CDs should not.

Re: CDs vs Beasts

PostPosted: Fri Jun 19, 2009 10:12 pm
by elrodogg
mattbird wrote:but they'd be 50 pts, not 20. I think you're being overly paranoid. Every army has an option for a 50 pt unit, no reason CDs should not.


Every army except dwarfs (90), dark elves (70), high elves (90), and wood elves (96?).

Re: CDs vs Beasts

PostPosted: Fri Jun 19, 2009 10:22 pm
by Guy In Suit
Wood Elves and High Elves both have 50 point eagles! (But they are in rare...) DE can have 5 harpies for 55...

I think 5 wolf riders for only 65 is a pretty dang good deal. They are fast cav after all... It just seems odd seeing piddly little units of greenskins... 20+!

Re: CDs vs Beasts

PostPosted: Sat Jun 20, 2009 12:00 am
by Renufus
Guy In Suit wrote:Wood Elves and High Elves both have 50 point eagles! (But they are in rare...) DE can have 5 harpies for 55...

I think 5 wolf riders for only 65 is a pretty dang good deal. They are fast cav after all... It just seems odd seeing piddly little units of greenskins... 20+!


Game balance > a subjective sense of what 'looks right.'

Re: CDs vs Beasts

PostPosted: Sat Jun 20, 2009 7:42 am
by Hashuts Scion
For what its worth, it was the unit of Hob Wolf riders, still with its original complement of 5, that were in a position to charge the general. Chances are I still would have been slaughtered, but it would have been a chance...

I also definately proved that chaos armor, shield and HW still does not equal 2 Great Weapon attacks. My BCs charged the beastigors. With 10 attacks plus the 4 from the hero, (I expected to wipe out most/all of the front row except for the shaman. Without GW, I managed to kill 1 and they still killed 3.)