2250 v3 CD vs. O&G

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Re: 2250 v3 CD vs. O&G

Postby Guy In Suit » Tue Jul 21, 2009 9:40 am

The point is CD are better with daemoneaters than witout!! :lol:
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Re: 2250 v3 CD vs. O&G

Postby Larro » Tue Jul 21, 2009 10:57 am

I disagree.

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Re: 2250 v3 CD vs. O&G

Postby Guy In Suit » Tue Jul 21, 2009 11:57 am

a narrow frontage model that can reach out and touch someone is pretty damn usefull to a list that is good at concentrating defensive fire-power.

I actually think it works better with only 3 wounds, as it is more likely to just die than lose combat and flee through your own troops! ;)

(I personally have no problem with the auto-hits, I just feel they need to be done in initiative order, which seems to be a fair consensus at this point.)
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Re: 2250 v3 CD vs. O&G

Postby Matt » Tue Jul 21, 2009 8:59 pm

Larro wrote:And a Demoneater isn't half of what a Steamtank is, so I fail to see your point


My point was, comparing it to a steam tank is a bad idea, because it is nothing like a steam tank.
I think it should be better than it is. I would never take one. Ever. I'd take 4 bolt throwers and 2 units of bull centaurs, every game.


What I would like to see is less unneeded special rules.

We already have Special rules on:
Who can be a BSB.
What fills required core choices.
Blunderbusses
"Weapon Teams"
Unique magic phase
Daemon Weapons
Animosity
Rabble breaking rules
Rabble not having animosity
Units that ignore some panic
Kollosus
Daemon Engine
Daemon eyes
And the Daemon Eater


None of these exceptions to the normal rules are all that new of an idea, but I don't think they are all needed. Not in an Unofficial list. It is possible to build flavor, and a strong and balanced list, without several pages of special rules. As is, the daemon engine is marginal at best. I have yet to see a good reason why not to treat it like every other chariot in the game. D6 impact hits, and the crew (bull centaur) fights. Price it and give it stats so that it is worth taking.


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Re: 2250 v3 CD vs. O&G

Postby Larro » Tue Jul 21, 2009 9:01 pm

+1.

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Re: 2250 v3 CD vs. O&G

Postby mattbird » Tue Jul 21, 2009 9:51 pm

+1000
jer732 wrote:Birdoff makes me want to rage quit life
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Re: 2250 v3 CD vs. O&G

Postby Renufus » Tue Jul 21, 2009 11:56 pm

+100000000000000000
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Re: 2250 v3 CD vs. O&G

Postby Guy In Suit » Wed Jul 22, 2009 9:55 am

I have been saying this for awhile as well, but hyperbolic arithmetic is not my thing.
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Re: 2250 v3 CD vs. O&G

Postby elrodogg » Wed Jul 22, 2009 10:21 am

I do agree on the number of special rules, but I think that list is misleading.

Who can be a BSB - is this really an issue? EVERY single army book has a little rule blurb about who can be bsb.
What fills required core choices - like oodles of books have rules on these - again I see no issue.
Blunderbusses - big rules 1
"Weapon Teams" - big rules 2
Unique magic phase - big rules 3
Daemon Weapons - is this really an issue? I guess if you're worried about too many rules, it is a rule i would drop
Animosity - if you don't know animosity rules then you shouldn't be playing warhammer.
Rabble breaking rules - agreed, it would be much easier to say simply that they can never rally and be done with it - but again it's rules :lol:
Rabble not having animosity - shouldn't be on the list, a rule that they don't suffer from a rule?
Units that ignore some panic - again its no different from virtually every other army
Kollosus - big rules 4
Daemon Engine - big rules 5
Daemon eyes - it's a rule i would drop
And the Daemon Eater - agreed on making it just like every other chariot, but with 3W's, 2 S4 attacks or if it's 2 bull centaur crew then 4 s4 attacks, blah blah blah.

So in terms of new/unique things (assuming dropping what i think should be dropped), we're talking blunderbusses, weapons teams (which isn't tough to relate to given detachments/skaven teams have been in warhammer forever), magic phase, kollossus and the demon engines (which are introduced in WoC). So really you're talking 3 unique rulesets not 1000009834923848
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Re: 2250 v3 CD vs. O&G

Postby Border Reiver » Wed Jul 22, 2009 10:46 am

Even then, only the blunderbusses and daemon engines are unique.

As you put it, weapons teams are already a part of WFB via skaven, and Empire detachments are similar. And the magic phase, as is contemplated, is broadly similar to either Empire Warrior priests or to TK.
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