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PostPosted: Sun Feb 02, 2014 9:11 pm
by Emperors Reckoning
So. If one were interested in getting into WarmaHordes, what would you recommend? What does one need to get started? Which book is current? What news of factions and their related strengths, etc?

Re: Inquiry

PostPosted: Mon Feb 03, 2014 3:51 pm
by Emperors Reckoning
No, seriously...

Re: Inquiry

PostPosted: Mon Feb 03, 2014 6:03 pm
by elrodogg
Most of the warmachiners don't use our forums. They use their own google mail group.

The Privateer Press forums have some good information in each of the faction subforums.

Also, the battle college is a good source of warmachine info.

Hope it helps!

Re: Inquiry

PostPosted: Mon Feb 03, 2014 8:38 pm
by Emperors Reckoning
Ah, but I don't know most of the warmachiners, so how can I trust their input. What can you all tell me?


PostPosted: Mon Feb 03, 2014 10:37 pm
by Daggermouth
We're currently in Warmachine Prime (or Hordes Primal) Mk 2, which is the base rule set. PP has since released a handful of supplement books containing new rules for specific unit types (battle engines, colossals, warcaster units, etc). I can't think of the names of all of them off hand, but they're not necessary to get started, you'll learn about them in due time.

As far as factions go, most of them are pretty strong, and I would just pick the faction you want to paint.

Nick, our local PG, is talking about starting a journeyman league in March, and those are a fantastic way to get into the game. They start out with the battlebox, and work up week by week to 35 points. This would be a good opportunity to get your hands dirty!

Re: Inquiry

PostPosted: Mon Feb 03, 2014 11:04 pm
by Emperors Reckoning
Journeyman's sounds good. Nick is siridar, yes?

Re: Inquiry

PostPosted: Tue Feb 04, 2014 10:06 am
by Shonkhor
Yes, Nick is Sirdiar.

I'll echo what Ian said - Warmachine factions are superbly well balanced and have been so for years, so really do go for what you like to look of. Almost all factions can be played in a variety of different ways by changing warcaster and unit combinations (shooty, melee, control, armor skew etc.).

Also, picking what's 'strong' is less of a problem when you are learning to play as the learning curve is pretty steep - you will get your teeth kicked in 9/10 times by a more experienced player most times even if they're using the jankiest bullcrap they can field and you're using an A* tournament list. But that's OK becasue unlike GW games, it's still fun to play while you're losing, and it makes it that much more satifying once you start getting to grips with the game.

Also, download an app made by Privateer Press called Warroom. It has a rules quick reference and a card library (basic cards for free, complete decks cost extra) that you will find helpful.

Find me at the Strat if you want to chat more. Cheers,


Re: Inquiry

PostPosted: Thu Apr 24, 2014 9:41 pm
by Amazonwarlord
So Duncan, did you take the plunge??