Online/Virtual Worlds and the Law

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Online/Virtual Worlds and the Law

Postby elrodogg » Mon Nov 08, 2010 7:16 pm

This guy over at Rutgers apparantly wrote one of the first works about how the law interacts with virtual worlds. Here's the description of the book:

Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose virtual property to wrongdoers. Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you?

Here's the link to download the full free version of the book:

Here's the story where I heard about it:

This has the potential to be fascinating. Makes me almost wish I went to Rutgers.
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