Onslaught GT @ Templecon 2013. Feb1-3.

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Onslaught GT @ Templecon 2013. Feb1-3.

Postby keithb » Wed Oct 24, 2012 12:39 pm

Hey guys, here to announce Onslaught for 2013, so I've got a lot of details for you.

The overall setup/awards for Fantasy and 40k will be the same, so I will lay out specific restrictions/rules for each event, after the common section.

Both events have a 50 player cap currently, (though if there is a lot of demand we can expand that number).

Check out Warmachine/Hordes events/schedule (will add link when it is posted)

YES, this is superbowl weekend. But why should that stop you, we will all be hanging out and watching the superbowl at the hotel after the event. For those of you who want to get back in time, we will be done early on Sunday so you can make it home for the game!

Schedule 40K:
Saturday Feb, 2nd: 8-9 registration/table assignments.
9-11:30, RND 1.
11:30-12:30 Lunch
12:30 - 3pm, RND 2
3-3:30, Break
3:30-6, RND 3

Sun Feb, 3rd: 8:30-9 check-in/ table assignments.
9-11:30 RND 4.
11:30-12:30, Lunch
12:30 - 3pm RND 5.
3-3:30 clean up
3:45-4 Awards.

Schedule Fantasy:
Saturday Feb, 2nd: 8-9:15 registration/table assignments.
9:15-11:45, RND 1.
11:45-12:45 Lunch
12:45 - 3:15, RND 2
3:15-3:45, Break
3:45-6:15, RND 3

Sun Feb, 3rd: 8:30-9:15 check-in/ table assignments.
9:15-11:45 RND 4.
11:45-12:45, Lunch
12:45 - 3:15 RND 5.
3:15-3:45 clean up
4-4:15 Awards.

MAX of 100 Battle Points throughout the tournament (20 each round), both game systems.

Sportsmanship(40k + Fantasy):
Everyone starts out with 20/30 possible points for sportsmanship. At the end of every game, you will score your opponent on a pass/fail system.
Ask yourself the following:

"Did my opponent's attitude and/or behavior make the game an UNpleasant experience, overall?"
Note to the player: Please be sure that your answer is based on your opponent's behavior as a person, not on their army, and certainly not on who won or lost. Thank you!

IF you would answer the above question with a "YES" Then your opponent failed. NOTE: Due to a little bit of confusion last year, there will be a simple PASS or FAIL on the sheet to circle.
Each failure will be handles as follows:
1 failure = -5 points
2 failures = -10 points
3 failures = -20 points
4 failures = DQ and not allowed to return.

Note: All "Bad game" votes will need to be explained to the TO. Just to ensure that it was legitimately earned, this is not meant to be an obstacle to scoring someone poorly. I simply want to know what is
happening and make sure it isn't a large issue than just attitude, IE slowplaying, cheating.

NOTE: Cheating will not be tolerated, if you have an issue with a player cheating, please get a judge immediately so we can handle the situation. Players who are caught cheating will be told to leave. Slow playing is also not tolerated, if you suspect you are being slow played, please get a judge immediately, it is hard to rectify slow play after the game is over. I don't expect this to be an issue, In total we had only one bad game vote between both fantasy and 40k, and it had nothing to do with cheating or slowplay.

At the end of round 4, you will fill in your favorite opponent from the event (so far). Each Favorite opponent vote gets you 2.5 points added to your sports score.


Painting will be based on a checklist which will be worth 30 points. I will do by best to have a rough outline for the checklist up shortly.

End result:

Battle: 100 points
Sports: 30 points
Painting: 30 points
Total: 160 points

Best Overall: will go to the player with the highest total score. Tie Breaker will be Battle Points.
Best General: will go to the player with the highest Battle point total. Tie Breaker will be sportsmanship.
Best Sport: will go to the player with the highest Sportsmanship score. Tie Breaker will Battle points.
Player's Choice: will go to the player with the most votes for "Favorite Army" by all participants. Tie breaker will be painting score.
Runner up: will be awarded to the player who played on the highest ranked table in round 5 who did not receive a different award (winner first).


40k restrictions:
2000 points.
Single Force Org. Single allied detachment.
No mysterious terrain or objectives. (unless specified in scenario).
Fortifications: defense line & Bastion are ok.
Warlord powers will be done with each player nomination two tables to roll on, and then rolling once on each table, taking the power of their choice.
All forces must use their most recent codex, including WD replacements.
No IA lists, though FW models may be used to represent a normal codex entry where appropriate.

Fully Painted Armies are required! This means all models must be painted to a three color minimum.

40k Scoring system:

All games will follow the format below.

Main objective: 8pts for win, 0pts for loss. 4 points each if the objective is a draw.
Secondary objective: 4pts for win, 0pts for loss. 2 points each if the objective is a draw.

Victory points: (8 points)
Calculate the victory point difference between the players and consult the table below:
VP dif ---- Winner -- Loser
0-300 ------- 4 --------- 4
301-600 ----- 5 --------- 3
601-900 ----- 6 --------- 2
901-1200 ---- 7 --------- 1
1201+ ------- 8 --------- 0

MAX of 20 points per game.


Fantasy Restrictions:
2400 points.
All Special Characters are on a case by case basis and need to be approved for use.
We will be using ETC restrictions for this event. There will be a draft out for use for 2013 prior to the event.

Here is the official comp used for 2012, consider it a good starting point, if there is no draft out in a reasonable amount of time before Templecon, we will default to these restrictions.

Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.

I. General Restrictions:

2400 Points.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 4 war machines and shooting template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt thr. count as ½ a war machine(round up).[/color]
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
All BSBs can take all the Equipment, their unit type has acces to as if they weren't BSBs.

Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
- Apart from Winds of magic, an army may only use 2 PD/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.
- Player can use maximum 5 PD to cast a spell. For death & shadow spells this max is lowered to 4 power dice.
- An army may use up to 12 PD during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which “count as adding PD” or add PD from channeling during game (same for DD).
- All modifiers are applied from the army list and will not change during the game.

Detailed description
Apart from Winds of magic, an army may only use 2 PD/DD per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.

Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed

Army Specific Restrictions:
Beastmen: Beastmen armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Beastmen can generate 3 extra pd instead of 2. Can use 4 instead of 3 same core units and have a unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.
Bretonnia: No Restrictions
Chaos Dwarfs
Hellcannon, Iron daemon are each 0-1.
Iron daemon, kdai destroyer count as war machines.
Chalice of darkness counts as 2 pd.
Max 3 out of Str. 5 shooting templates, Kdai destroyer.
Chalice or Sorcerer Prophet.
Lore of Hashut can be cast with max 4 PD.
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows (including characters and excluding chariots) in the army. Repeater Bolt Throwers 0-2. Harpies are 0-2. Shades max 20 models per army, Pendant of khaeleth cannot be taken by lord characters, player may take up to 2 of following: Pendant of khaeleth\Crown of command\Cauldron of Blood\Hydra.
Dwarfs: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2; gyrocopter doesn't count for max 4 war machine/template.
Daemons of Chaos
Max. 30 Models per unit; All daemonic gifts are 0-1. Daemonic Battle Standard can have gifts if his magic banner does not cost over 50pts. Siren song cannot be taken by Herald of Slaanesh. Max 6 flamers in the army. MOS: For Heralds of Tzeentch only it is a 0-2 gift and the Loremaster rule is removed; instead randomly determine spells (as a normal lvl 2) from any of the 8 rulebook lores.
The Empire: Steam tank 0-1. Cannons 0-3, steam stank count as a cannon.
High Elves: High Elves armies have an extra 100 points for their roster (2500 total); High elves army can generate extra 3 powerdice instead of 2; Vortex Shard counts as +1DD; Book of Hoeth counts as 3PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice;Scar-Veterans 0-2, player may take up to 2 of following: Beclaming Cogitations\ Focus of Mystery\ Focused Rumination \Higher State of Consciusness; Beclaming Cogitations counts as +2DD; Cupped hands of the Old Ones counts as +2PD; Higher State of Consciusness counts as 2 discplines (takes two slots, but cost same points); Crown of Command & Higher State of Consciousness cannot be taken on 1 model; A maximum total of 6 Skink, Chameleon skinks and Skink Cohorts units combined maybe taken in an army (Cohorts containing kroxigor or numbering above 20 models do not count for this restriction). Max 1 of these in army death lore/bane head/feedback scroll
Ogre Kingdoms: Hellheart counts as 2dd & 1pd, Greedyfist on death mage counts as 2dd, Rune Maw Banner counts as 1dd. Each leadbelcher/ sniper maneater with pistol(s) counts as 3 models towards to shooting cap. Max 3 combined units of Mournfang Cav & Ironblaster. 0-1 Ironblaster.
Orcs&Goblins: Night Goblin Shamans mushroom dice do not count as power dice in regard to the PD limit. Maximum model cap is 60 models per unit. +100 pts.
Skaven: All Skaven rare choices 0-1; Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner.
Vampire Counts
Master of black arts & blasphemous tome upgradeare 1pd each. 0- 3 etheral units (incl. Heroes). 0-2 red fury and/or quickblood abilities. 0-4 howls (death shriek counts as 2). 0-1 Terrorgheist , a max of 4 flying units, max 15 mounted characters and black knights combined.
Tomb Kings: Tomb King armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase
Wood Elves: Wood Elf armies have an extra 200 points for their roster (2600 total) All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Wood Elves can take 4 of the same core unit instead of 3, Wand of Wych Elm counts as +1 DD; Only Glade guards (including scouts) count for max of 45 models with shooting weapons.
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; If you have warriors, knights and or chosen with marks of tzeentch in army then you can take max 2 out of 3 of warshrines and favor of the gods (2xwarshrines or warshrine and favor of the gods).

Line of sight will be true, with the exception of hills and buildings/impassable terrain, which are considered to be infinitely tall.

All Games will be on a 20-0 sliding VP scale, though scenarios will have addition ways get VPs other than just killing units.
Fleeing units and units below 25% will yeild 50% of their VPs.

Fully Painted Armies are required! This means all models must be painted to a three color minimum.

Army lists will be CLOSED, with the exception that you must reveal ALL "counts as" PD or DD items/abilities at the start of the game.


Registration is HERE

There are a ton of other events going on, Magic, DnD, Board Games, Wine Tastings, Live music, FoW, Malifaux and more.

Please note, specific event registration is not open yet, but should be up the first or second week of Nov. In the mean time, you can email me (Keith) @ onslaughtgt@gmail.com to hold a spot or to ask any questions. Also, Feel free to post any questions about the restriction/rules/whatever here.

Scenarios will be made public prior to the event this year. I will have them up by the first week in December.

Hope to see you all there. I had a great time running it and we are looking to make it an even better time this year. I have some great prizes in store which I will post about at a later date.

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Joined: Tue Apr 21, 2009 10:29 am

Re: Onslaught GT @ Templecon 2013. Feb1-3.

Postby jer732 » Sat Nov 17, 2012 7:35 pm

Registration is open now by the way.
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Re: Onslaught GT @ Templecon 2013. Feb1-3.

Postby keithb » Thu Dec 27, 2012 1:47 pm

Guys, if you are on the fence about coming, Buying tickets before Jan 1, saves you 10 dollars. FWIW
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Re: Onslaught GT @ Templecon 2013. Feb1-3.

Postby Larro » Thu Dec 27, 2012 9:17 pm

Any updates on the scenarios?

- Larry
"Just being born means you've lost to Larro. Or haven't you gotten the memo yet?" - Nidal

"Larry was right. I know he never gets tired of hearing that." - Canterman
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