Harlequin army

Moderator: The Gunslinger

Harlequin army

Postby The Gunslinger » Tue Jun 10, 2014 12:17 pm

What up dogs?

Got this idea of a harlie themed Eldar/DE army to bounce off you guys. Everything will be painted as harlies, including the wraithlord, the 2 DE raiders with the harlies inside, the storm guardians, etc.

Please excuse the format. I cleaned it up a bit. I used Battlescribe on my iPhone. Highly recommended app, BTW. And it's free. The rare mistake comes up, like a marine sergeant should have A1 & Ld8, not A2 & Ld9, but it's great to make quick lists on the fly.

Thoughts & tweeks?

+++ Harlequins (1848pts) +++
+++ 1850pt Eldar: Codex (2013) v19, Dark Eldar 6th Ed (2010) Roster (Primary Detachment, Allied Detachment)) +++

Selections:

Eldar: Codex (2013) v19 (Primary Detachment) Selections:

+ HQ + (210pts)

* Farseer (140pts)
(Ancient Doom, Battle Focus, Fleet, Ghosthelm, Independent Character, Psychic Disciplines: Divination, Runes of Fate, Telepathy, Psyker (Mastery Level 3), Rune Armour)
Runes of warding (10pts) (*), Runes of witnessing (15pts) (*), The Spirit Stone of Anath'lan (15pts) (*), Witchblade


* Spiritseer (70pts)
(Ancient Doom, Battle Focus, Fleet, Independent Character, Psychic Disciplines: Runes of Battle, Telepathy, Psyker (Mastery Level 2), Rune Armour, Spirit Mark)
Witchstaff & pistol


+ Elites + (372pts)

* Harlequin Troupe (186pts)
(Fleet, Flip Belt, Furious Charge, Hit & Run, Holo Suit)
* 2 x Harlequins: Harlequin's Kiss, Shuriken pistol
* 4 x Harlequins: ccw, Shuriken pistol
* 1 x Harlequin with fusion pistol & kiss
* Troupe Master with pw & pistol

* Harlequin Troupe (186pts)
(Fleet, Flip Belt, Furious Charge, Hit & Run, Holo Suit)
* 2 x Harlequins: Harlequin's Kiss, Shuriken pistol
* 4 x Harlequins: ccw, Shuriken pistol
* 1 x Harlequin with fusion pistol & kiss
* Troupe Master with pw & pistol

+ Troops + (486pts)

* 6 x Rangers (72pts)
(Ancient Doom, Battle Focus, Fleet, Infiltrate, Move Through Cover, Stealth)

* 10 x Storm Guardians w/2 flamers (100pts)
(Ancient Doom, Battle Focus, Fleet

* 3 x Jetbikes w/1 cannon (61pts)
(Ancient Doom, Battle Focus, Eldar Jetbike)

* 3 x Jetbikes w/1 cannon (61pts)
(Ancient Doom, Battle Focus, Eldar Jetbike)

* 6 x Wraithblades w/swords (Troops) (192pts)
(Ancient Doom, Bulky, Fearless)

+ Heavy Support + (385pts)

* Dark Reapers (220pts) (exarch will be a death jester, his cannon swapped for a ML)
(Ancient Doom, Slow and Purposeful)
* 6x Dark Reapers w/Exarch: Fast Shot, Marksman's Eye, & Reaper launcher w/ Starshot Missiles

* Wraithlord (165pts)
(Ancient Doom, Fearless)
Brightlance, Ghostglaive, Scatter laser, Two flamers

Dark Eldar 6th Ed (2010) (Allied Detachment) Selections:

+ HQ +
* Archon (135pts)
(Fleet, Independent Character, Night Vision, Power from Pain)
Agoniser (20pts), Combat Drugs (10pts), Ghostplate Armour (10pts), Haywire Grenades (5pts), Plasma Grenades, Shadow field (30pts), Splinter Pistol

+ Troops + (260pts)

* 5 x Kabalite Warriors (130pts)
(Fleet, Night Vision, Power from Pain)
* 4x Kabalite Warrior
4x Splinter Rifle
* Kabalite Warrior w/Blaster
* Raider (70pts)
Dark Lance, Nightshield

* 5 x Kabalite Warriors (130pts)
(Fleet, Night Vision, Power from Pain)
* 4x Kabalite Warrior
4x Splinter Rifle
* Kabalite Warrior w/Blaster
* Raider (70pts)
Dark Lance, Nightshield


Profile Summary:

Name Unit Type WS BS S T W I A LD Save Pg Ref
Archon (Ghostplate Armour, Shadow field) Infantry (ch) 7 7 3 3 3 7 4 104+/6++, 2++ 34
Dark Reaper Infantry 4 4 3 3 1 5 1 9 3+ 36
Exarch Infantry (Character) 5 5 3 3 1 6 2 9 3+ 36
Farseer Infantry (Character) 5 5 3 3 3 5 1 10 -/4++ 28
Guardian Infantry 4 4 3 3 1 5 1 8 5+
Harlequin Infantry, (ch) 5 4 3 3 1 6 2 9 -/5++ 47
Ranger Infantry 4 4 3 3 1 5 1 8 5+ 48
Spiritseer Infantry (Character) 5 5 3 3 2 5 1 9 -/4++ 29
Troupe Master Infantry (Character) 5 4 3 3 1 6 3 10 -/5++ 47
Warrior Infantry 4 4 3 3 1 5 1 8 5+ 26
Windrider Guardian Eldar Jetbike 4 4 3 4 1 5 1 8 3+ 41
Wraithblades Infantry 4 4 5 6 1 4 1 10 3+ 49
Wraithlord Monstrous Creature (Character) 4 4 8 8 3 4 3 10 3+ 50

Name BS Front Side Rear Type Pg HP Ref
Raider 4 10 10 10Skimmer, Fast, Open-topped 44 3

Name Description Pg Ref
Combat Drugs 25
Ghostplate armour 62
Haywire Grenades 56
Nightshield 63
Shadow field 62

Name RangeStrength AP Type Pg Ref
Agoniser -Wounds on 4+ 3Melee, Agoniser 56
Blaster 18" 8 2Assault 1, Lance 56
Brightlance 36" 8 2Heavy 1, Lance 62
Chainsword Melee User - Melee60 (40K)
Close Combat Weapon Melee User - Melee60 (40K)
Dark Lance 36" 8 2Heavy 1, Lance 56
Flamer Template 4 5Assault 156 (40K)
Fusion Pistol 6" 8 1Pistol, Melta 62
Ghostglaive Melee +1 2Melee, Mastercrafted 64
Ghostswords Melee +1 3 Melee 64
Harlequins Kiss Melee User -Melee, Rending 64
Plasma grenades 8" 4 4Assault 1, Blast62 (40K)
Power Weapon Melee User 3 Melee61 (40K)
Ranger Long Rifle 36" X 6Heavy 1, Sniper 63
Reaper Launcher 48" 5 3 Heavy 2 63
Reaper Launcher (Starshot Missiles) 48" 8 3Heavy 1, Pinning 63
Reaper Launcher (Starswarm Missile) 48" 5 3 Heavy 2 63
Scatter Laser 36" 6 6Heavy 4, Laser-lock 62
Shuriken Cannon 24" 6 5Assault 3, Bladestorm 63
Shuriken Catapult 12" 4 5Assault 2, Bladestorm 63
Shuriken Pistol 12" 4 5Pistol, Bladestorm 63
Splinter Pistol 12" X 5Pistol, Poisoned (4+) 58
Splinter Rifle 24" X 5Rapid Fire, Poisoned (4+) 58
Witchblade Melee User -Melee, Armourbane, Fleshbane
Witchstaff Melee User -Melee, Armourbane, Fleshbane, Soul Blaze 65

Created with BattleScribe (http://www.battlescribe.net)
:2guns:
User avatar
The Gunslinger
 
Posts: 3505
Joined: Fri Jul 25, 2008 12:48 pm

Re: Harlequin army

Postby Brother Suspectus » Thu Jun 12, 2014 8:07 am

Interesting. Lots to keep track of however.
User avatar
Brother Suspectus
 
Posts: 283
Joined: Sun Dec 14, 2008 11:16 pm

Re: Harlequin army

Postby The Gunslinger » Thu Jun 12, 2014 10:42 am

Gotcha. I'll do the shorthand version. :)

Eldar - main detach

Farseer with both runes & spirit stone that reduces warp cost by 1 - using the shadowseer model but with a sword.

Spiritseer (shadowseer with a staff)
6 wraithblades (swords)

6 rangers for early objective squatting

10 storm guardians with 2 flamers - they feel more harlequinesque with sword & pistol.

2 x 3 jetbikes with a cannon each - might keep 1 in reserve, depending on objectives I roll.

2 x 8 harlequins: 3 kisses, 1 fusion pistol, sergeant: power weapon

6 dark reapers: exarch: fast shot, marksman's eye, krak missiles - using the death jester model for the exarch. I think I can interchange his cannon with a spare missile launcher.

Wraithlord: sword, scatter laser & brightlance

Dark Eldar allies

Archon: agonizer, 4+ armor, 2++, drugs & haywire g's - can ride with harlies or depending on enemy, add to another unit.

2 x 5 warriors with a blaster (18" lance) each with raiders (d.lance & nightshield) for the harlies
:2guns:
User avatar
The Gunslinger
 
Posts: 3505
Joined: Fri Jul 25, 2008 12:48 pm

Re: Harlequin army

Postby The Gunslinger » Thu Jun 12, 2014 10:54 am

Originally I thought about using the webway portal, but it feels so much like so much trouble so they can deploy a little farther ahead. The turn it takes to move up, drop it, & hope not to die, doesn't seem to justify it. Would make more sense to deep strike the portal turn 1.

Anyway, putting the harlies in lavishly painted raiders should work.

I feel like swapping the rangers for dire avengers would be better. I still need to look at all the objectives you could roll & see whether infiltrating rangers are better than skirmishing dire avengers with better firepower. I could always move & run towards an objective turn 1. I think I just convinced myself. :)
:2guns:
User avatar
The Gunslinger
 
Posts: 3505
Joined: Fri Jul 25, 2008 12:48 pm

Re: Harlequin army

Postby The Gunslinger » Thu Jun 12, 2014 11:12 am

So swapping the 6 rangers gets me 8 dire avengers if I drop the 4+ armor & drugs from the archon, & marksman's eye from the dark reaper exarch.

Better?
:2guns:
User avatar
The Gunslinger
 
Posts: 3505
Joined: Fri Jul 25, 2008 12:48 pm

Re: Harlequin army

Postby Toranaga » Thu Jun 12, 2014 11:15 am

I like the concept of the list! I've always wanted to do an all-harlequin army too. The big issue I see is that the raiders are deathtraps for the harlies. You've only got two - and they're your only vehicles. On turn one or two all your opponents heavy weapons will train on them and most likely blow them both up - they are AV 10 and open topped, and that explosion is just real bad news bears for the harlies because they have a crappy 5+ armor save and T3 - after half the squad dies in the explosion they'll be stuck footslogging and dying to more bullets. In my opinion you need to take a lot more raiders, venoms, and wave serpents for target redundancy, or just ditch them altogether. Now that the psychic phase works differently it might be worthwhile to re-examine the Shadowseer. With enough warp charge from the farseer and spiritseer you can reliably get that veil of tears power off which makes your Harlequins very hard to shoot. Also if you're doing an all-harlequin army you just have to use the mantle of the laughing god so you can include the Solitaire character (maybe on the farseer with jetbike or faolchu wings) - he's one of the coolest dudes in the harlequin fluff in my eyes!
Toranaga
 
Posts: 25
Joined: Tue Jul 24, 2012 2:14 pm

Re: Harlequin army

Postby Toranaga » Thu Jun 12, 2014 11:24 am

Also keep in mind you need the shadowseer for plasma grenades on the harlies (unless you give the grenade launcher thing to the archon), and they can't start the game off riding the raiders...
Toranaga
 
Posts: 25
Joined: Tue Jul 24, 2012 2:14 pm

Re: Harlequin army

Postby The Gunslinger » Fri Jun 13, 2014 1:26 pm

Raider survivability is a definite concern. I was thinking that the nightshield taking 6" off the shooter's range would help with some weapons. If I had the points, I'd get flickerfields, but with a 4+ jink that doesn't get ignored by most shooting out there, I could save the points. Plus I can always hide behind ruins when I deploy.

As to not deploying the harlies in the raiders, bummer, but I can move them into the raider, then the raider can move as normal, including an 18" flat out. Next turn, if still alive :) move 6", disembark 6", & assault. Plus, I'm hoping to have my other threats spread out the incoming shots.

A lot of hope in that strategy, but the alternatives aren't clearly better. Webway portal has it's limitations, and walking them with veil of tears seems too slow. BTW, someone told me that DE harlies don't need to roll for veil to work. I could have a shadowseer in a DE allied harlie unit walking & an Eldar harlie in a raider. One or the other would work. :)

Yet another possibility is to go unbound and stictly use MSU harlies with some farseers and/or spiritseers on foot and have fun. Definitely would proxy that first. :)
:2guns:
User avatar
The Gunslinger
 
Posts: 3505
Joined: Fri Jul 25, 2008 12:48 pm

Re: Harlequin army

Postby elrodogg » Thu Jun 19, 2014 2:17 pm

How big is the second list you posted? It looks like prey to me. Like there is really nothing to it. Raiders are still fragile. It's a list that wants to do everything a little and therefore does nothing overall.
Fast, like kittens with jetpacks.
User avatar
elrodogg
 
Posts: 5401
Joined: Tue Aug 05, 2008 12:21 pm
Location: Brooklyn

Re: Harlequin army

Postby The Gunslinger » Sun Jun 22, 2014 2:16 am

How would you do a Harlequin army, Ronen?
:2guns:
User avatar
The Gunslinger
 
Posts: 3505
Joined: Fri Jul 25, 2008 12:48 pm

Next

Return to Warhammer 40,000

Who is online

Users browsing this forum: No registered users and 3 guests

cron