Eruption Gun comments here

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Eruption Gun comments here

Postby mattbird » Mon May 11, 2009 12:04 pm

Please post all comments here
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Re: Swivel cannon comments here

Postby Sergrum » Tue May 12, 2009 12:07 pm

I think these suck as is. Against anything over 24" your hitting on a 5+ at str4 with art die shots. Seems rather weak to me over for 60 points. Id take away long range penalties and make them 18".

On that note, with the cluster of specials, i think these would be a cool add on to CD units. Just a little 60 point upgrade that has to be deployed close. Perhaps make them non-blunderbuss units.
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Re: Swivel cannon comments here

Postby MantisZero » Tue May 12, 2009 12:58 pm

I like the idea of using them like a Ratling Gun/detatchment.
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Re: Swivel cannon comments here

Postby Garrett » Tue May 12, 2009 1:25 pm

I really think they'd work better as a detachment-you could tie the ability to take one to a minimum size of the dwarf unit, which would discourage 10 man units with swivel guns as the cheesy core option. Say, a unit of 20 Chaos Dwarves can take a Swivel Cannon for 50 points or something like that.
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Re: Swivel cannon comments here

Postby Poxous » Tue May 12, 2009 2:10 pm

Garrett is right on.

I would mess with lowering the range and going S5 as well to see how that works out.
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Re: Swivel cannon comments here

Postby elrodogg » Tue May 12, 2009 2:15 pm

I actually like this concept as well, but I would make it free for any unit of 20+ hw/shield clansmen. Now that would encourage people to field them! :lol:
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Re: Swivel cannon comments here

Postby Poxous » Tue May 12, 2009 2:36 pm

Ouch! I put this under CD but I'll re post it here:

Also have Bazuka Teams( old models). 24" range S= arty dice /2( or maybe S d6, 1 is a misfire), place template and scatter it( hit hits of course), armor piercing. 3" template.

Swivel gun - arty dice shots, S5 -3 save 12" range.
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Re: Swivel cannon comments here

Postby Punk » Tue May 12, 2009 4:23 pm

Like the idea of detach/ratling gun teams...

Again as is, I think they will be shadowed by other "must haves" from the special selection
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Re: Swivel cannon comments here

Postby Larro » Tue May 12, 2009 9:15 pm

Agreed 100% with all comments. These are stupid and look totally forced just because models exist for them. Also, they contribute to the gunline mentality, which the game doesn't need. If they were attachments, I probably still wouldn't field these guys, but as it is, I'd never touch them vs. the other potent Special options. You need to make them cheaper or more survivable, or both.

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Re: Swivel cannon comments here

Postby Matt » Wed May 13, 2009 8:49 pm

Making these tacked onto a Core unit actually makes the gunline mentality WORSE.
So I can take 2 death rockets, 4 bolt throwers, 2 earth shakers, AND swivel guns with my core? Great! (may contain sarcasm)

1 Art die doesn't look good on paper, but what if somebody showed up with 2 or 3 full sized units of these. You may "only" hit on 5's at ranges over 24"... but you can hit at ranges over 24". It's decent long ranged fire power, and even better medium ranged.
Sure 1 or 2 swivels won't stick out in a game, but I'll bet you remember when I throw 6 artillery dice down on turn 1.

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