V3 Earthshaker comments here!

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V3 Earthshaker comments here!

Postby mattbird » Tue Jun 09, 2009 11:40 am

comments here.
jer732 wrote:Birdoff makes me want to rage quit life
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Re: V3 Earthshaker comments here!

Postby Matt » Sat Jun 13, 2009 1:14 am

I like the mechanic where they may stop enemy warmachines from firing.
The earth shaking is pretty good. My opponent got best use out of army into the leading center mass of my army to slow up my whole advance.
Good deal at 90 points. IMO, better than the other rare options.


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Re: V3 Earthshaker comments here!

Postby DarkbloodSkullpulper » Sun Jun 14, 2009 9:43 pm

Better than the other rare option, but I pine for my RH earthshaker rules. Still, at least the radius got upped and anti-shooting effects added back in. Why not revert almost all the way back to RH and let it affect flying critters too? Concussion waves travel through air with less resistance than the ground, you know...
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Re: V3 Earthshaker comments here!

Postby Larro » Mon Jun 15, 2009 9:08 am

Don't go there. The powers that be laugh at the thoughts that concussion waves can actually affect flying units. :roll:

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Re: V3 Earthshaker comments here!

Postby Guy In Suit » Mon Jun 15, 2009 10:35 am

They should rename it the Iceshaker, so that it scrambles all of the flying unit's shoddy sensors and they go crashing into the atlantic.
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Re: V3 Earthshaker comments here!

Postby Maul » Sat Jun 27, 2009 10:56 pm

I think it is pretty balanced. I liked bull centaurs more anyway in the old list (more predictable and add more flexibility to the army). at 90 points, I think it is in balance and worth it.
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Re: V3 Earthshaker comments here!

Postby Bleyden » Mon Jun 29, 2009 8:50 pm

Very nice option. Very balanced. Maybe give them a 15 point bonus item to cause panic (like skulls of the foe for TK) or a 15 point bonus to effect fliers.

The only reason I wouldnt take 2 is for comp and gunline-phobia.
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Re: V3 Earthshaker comments here!

Postby Zhorn » Wed Jul 01, 2009 9:17 am

Good to go now. My opponents sigh in relief when i tell them it is no longer 2d6" 'shaker effect. ;)
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