V4 Kollossus comments here!

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V4 Kollossus comments here!

Postby mattbird » Tue Aug 04, 2009 3:03 pm

yo!
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Re: V4 Kollossus comments here!

Postby Aves » Fri Aug 07, 2009 6:24 am

Does Kollossus have a armor save or a daemonic ward of 5+?
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Re: V4 Kollossus comments here!

Postby mattbird » Fri Aug 07, 2009 9:56 am

looks like neither, as it is written. Note that the hellcannon does not have a daemonic ward anymore, so that would not make sense to include here.
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Re: V4 Kollossus comments here!

Postby Fool » Fri Aug 07, 2009 10:21 am

Maybe it should be immune to poison then? Seems like a siege tower should be
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Re: V4 Kollossus comments here!

Postby mattbird » Fri Aug 07, 2009 10:57 am

hmmm. maybe an armor save is in order.
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Re: V4 Kollossus comments here!

Postby Aves » Fri Aug 07, 2009 12:18 pm

unit of 10 skinks for 80 odd points can be rly hard opponent for Kollossus, 2 poisons randomised into siege tower and nearly half points earned.
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Re: V4 Kollossus comments here!

Postby KevinC » Fri Aug 07, 2009 6:28 pm

Good points, I really don't wants a unit or two of Skinks taking it out in a turn.

What do you guys think armour save? or simply Immune to Poison?

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Re: V4 Kollossus comments here!

Postby Renufus » Fri Aug 07, 2009 7:41 pm

Why would a unit of Skinks even be able to hurt something with T7?
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Re: V4 Kollossus comments here!

Postby mattbird » Fri Aug 07, 2009 7:52 pm

poison.
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Re: V4 Kollossus comments here!

Postby mattbird » Fri Aug 07, 2009 7:53 pm

I would give it a 3+ save. anything that can hurt T7 will blow through that save anyway.
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